NARRORAGAMES

Independent game studioMobile firstEst. 2026

We build cinematic worlds that fit in one hand.
Story first. Then the fight, the speed, the flight.

Chapter 01 — 1v1 fighting · iOS & Android

Your face. Your fighter. Your fight.

Snap one photo and Solo Rise forges it into a fighter that still looks like you — then drops you into a 99-second duel where every hit lands with weight. No teams, no carry. Just you, rising alone through ranked seasons.

  1. 01SnapOne front-facing photo. That’s the whole setup.
  2. 02ForgeSkin, hair, build, attitude — built around your face.
  3. 03FightPick a class, dress the part, take your face into ranked.
  • StrikerNever let them breathe.
  • BruiserWalk them into the wall.
  • TricksterWin the mind game first.
  • GuardianMake their offense a mistake.
Launch day · December 7, 2026
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Visit solorisegame.com
Solo Rise launch poster: coming December 7, 2026
A forged fighter portrait
Fighter forged
STR85
SPD78
STA82
DEF80
Skylash car riding the walls of a glass tube

Chapter 02 — Flying-car racing · Android first

SKYLASH

The road ends. You don’t.

AERO-1 drives like a supercar and flies like it shouldn’t. Race over a neon city and coastal cliffs, ride the walls and roof of a glass tube, and knock rivals out of the sky with plasma abilities.

  • 01Boost

    Four copper nozzles, one tank of cold gas. Up to 300 km/h.

  • 02Fly

    Launch off the edge of the road, thread neon rings, land clean.

  • 03Wall-ride

    Fan grip pins you to the walls — and the roof — of a glass tube.

24
career missions
72
stars to earn
6
plasma abilities
60
FPS on phones

PlatformsAndroid first on Cafe Bazaar. App Store and Google Play after.

Enter skylash.narroragames.com
Neon City
Neon CityWet streets, rings in the sky
Coastal Circuit
Coastal CircuitCliffs you clear by flying
Plasma combat
Plasma combatIt’s not a race. It’s a fight.

The studio

Narrora is narrative and aurora — stories that light up the dark. We make games that look like a film, hit like a fight and fit in the palm of your hand.

01

Story first

Every world starts as a story we want to tell — a fighter rising alone, a car that refuses to stay on the road.

02

Thumb-first

Designed for a phone from the first sketch: one-hand menus, touch controls that feel like a pad, sessions that fit a coffee break.

03

Cinema on a phone

We light, bake and grade like a film, then make it run smoothly on mid-range phones. Every frame should look like a poster.